-------------------------------------------------------------------------- THE INTER-SOCIETY FOR THE ELECTRONIC ARTS THE ISEA NEWSLETTER #47/48 NOVEMBER/DECEMBER 1995 ------------------------------------------------------------------------- Editors: Dirk Boon, Wim van der Plas (Holland). Correspondents: Yoshiyuki Abe (Japan), Ray Archee (Australia), Peter Beyls (Belgium), Leslie Bishko (US/Canada), Paul Brown (Australia), Annick Bureaud (France), Jurgen Claus (Germany), James Faure Walker (UK), Roger Malina (US), Rejane Spitz (Brazil). Lay-out: Rene Pare (Grafico de Poost). Text editors: Ray Archee, Seth Shostak. Honorary Member: Herbert W. Franke -------------------------------------------------------------------------- ISEA, POB 8656, 3009 AR Rotterdam, The Netherlands. Tel/fax 31-10-4778605, Email: ISEA@MBR.FRG.EUR.NL (Board) or ISEA@SARA.NL (Newsletter) WWW URL http://www.xs4all.nl/~isea -------------------------------------------------------------------------- -------------------------------------------------------------------------- CONTENTS EDITORIAL . IN DEPTH . CONFERENCES & SYMPOSIA . CD-ROMS . EXHIBITIONS . FESTIVALS . CONCERTS . WEB . PUBLICATIONS . CALLS FOR PARTICIPATION -------------------------------------------------------------------------- -------------------------------------------------------------------------- EDITORIAL -------------------------------------------------------------------------- BOARD ELECTIONS The Board of the Inter-Society for the Electronic Arts is elected by its members once every three years. The present board, in place since November, 1992 consists of: Theo Hesper (Chair) Wim van der Plas (Secretary-Treasurer) Peter Beyls Martha Hesper Simon Penny Roman Verostko Both new candidates and current board members wishing to stand again must make known their availability before December 15, 1995. They should do so via e-mail, fax or ordinary mail (applications must be received by December 10). Only regular, institutional, student and working members of ISEA are eligible for the Board. All applicants should include a very short resume (5 lines of text). The candidates will be announced in the next ISEA Newsletter, after which all regular, institutional, student and working members will have the opportunity to vote. -------------------------------------------------------------------------- ISEA-UK We are very happy to announce that James Faure Walker has started ISEA-UK, a new branch of the Inter-Society. He will also serve as a correspondent for the Newsletter. There is a long contribution from his hand in this edition, dealing with ISEA95 in Montreal. UK organizers and artists should put his address on their mailing lists. Anyone with plans that might be of interest to ISEA-UK should get in touch with James. These are his particulars: ISEA-UK, c/o James Faure Walker, 88 Greenwood Rd, London E8 1NE, UK Tel: 44-171-249-7454 or 5932, E-mail: 100666.2570@compuserve.com -------------------------------------------------------------------------- ISEA96 Some changes have been made in the preparations for ISEA96, to be held September 16-20 in Rotterdam, Holland. The organization is now in the hands of a new 'Foundation ISEA96', founded by ISEA-NL, the V2 Organization, and Paradox (a sister foundation of Perspektief Magazine). Cooperation with DEAF96, R96, the Rotterdam Regional College and all other parties mentioned in the first version of the Call for Participation will continue as planned. However, the changes have caused some delay. Among others is the air mailing of the Call for Papers & Participation. This delay made it necessary to postpone the deadlines for entries until February 1, 1996. Also, the address, phone and fax numbers mentioned in the first version of the Call should not be used. The latter are now the same as the Inter-Society address, viz: ISEA96, POB 8656, 3009 AR Rotterdam, Netherlands. Tel/Fax: 31-10-4778605, E-mail: isea96@ext.eur.nl or isea96@hro.nl. The Call can be found at our Web sites: http://www.xs4all.nl/~isea http://www.eur.nl/ISEA96 -------------------------------------------------------------------------- INL #45 Due to a mistake in distribution, a number of non-email members never received a hard-copy version of ISEA Newsletter #45. Unfortunately, we have no way of knowing which members did or did not receive this issue. If you are among those who did not receive Newsletter #45 and still wish a copy, please contact us. -------------------------------------------------------------------------- IN DEPTH -------------------------------------------------------------------------- ISEA95 REVISITED James Faure Walker This is a ("slightly unedited") article James wrote for Mute, the London based magazine we mentioned in an earlier Newsletter. The original article, entitled 'The Outside Inside of Techno Art', has two parts, the first half is on Siggraph '95. We reprint the second half with kind permission of Mute. Check out their Website: http://www.metamute.co.uk. (editors) "For the record," began Chea Prince, "I don`t do cyber-sex." He preferred the traditional way. This September`s ISEA 95 took place in Montreal and wasn`t short of cyber-sceptics. ISEA stands for the Inter-Society for the Electronic Arts, and this was the sixth symposium (the sequence began in `88 in Utrecht, then Groningen, Sydney, Minneapolis, Helsinki, and next year Rotterdam). These conferences and exhibitions are smaller than Siggraph - 1000 attended ISEA Montreal - but more intense because of their focus on art, music, science and philosophy. Each event has its flashpoint as the debate turns a corner. Two years ago in Minneapolis Jan Hoet of Documenta set things alight by rubbishing the 'art' on show. He didn`t make much effort to come to terms with the 'electronic' perspective, but his views set the tone - and he had a point. Chea Prince is part of Public Domain, an Atlanta collective of artists who recycle hardware discards back into the community. Preferring the traditional to the virtual might have been heresy a while back, but this year we were trying realism, coming to terms with the offline world - what one cyberspace lexicon lists as "the Big Room". Geert Lovink, Data-Dandy and veteran of Amsterdam`s Digital City, showed underground film from Belgrade, and questioned our IKEA culture of comfort, ideals without ideas, our techno-ambience, mountain bikes, cool T-shirts, bright-colour backpacks, sloppy sports clothes. At the Ars Electronica festival in Linz this year, the conflict in Bosnia hadn`t even been mentioned. He was making a stab at a connection. Derrick de Kerckhove, of the Toronto McLuhan Program, spoke of electronic art moving from the homeopathic to the mainstream. No need to circle the wagons. Time to think about where we`re heading. David Rothenberg, composer and Wired contributor, demonstrated the Korg Ethnic Sound Card, a medley of ready-to-wear World Music. He listened with a beatific smile and wondered about the ethics of that. Lev Manovich observed how rendering in virtual reality is quantifiable, realism measurable in dollars, wire-frame for the poor. Henry See, one of the ISEA95 team, mused that painting uses cheap tools to make objects of value, state-of-the-art computing uses expensive tools to make... We weren`t all talking hard-headed realism. Mark Pesce, one of the inventors of Virtual Reality Modelling Language, gave an impassioned talk on the web as the collective evolution of consciousness, as the noosphere, as the gateway to the Sacred Time. There`s a new category emerging, a mix of San Francisco research labs and New Age. Watch out for shows called 'Sacred Art'. I sat through a flawless dance piece by Montanaro Dance with nice interactive effects. But something in me just doesn`t respond when I`m asked to drink deep at the Well of Being. It`s like another multimedia card: Stonehenge morphing to Parthenon, Gregorian chant to bamboo flute, Canterbury Cathedral to Taj Mahal, Ellis Island to Holocaust. Birth, life, death, the universe, all in one package, and no laughs. Spiritual revelation or spiritual tourism, what a relief to peer in at the gyrating dancers at a live TV disco down the road. The most technically advanced piece on show was Char Davies` Osmose at the contemporary museum, a heavily booked VR show - 20 minutes of immersion. It is the product of years of research at Softimage in Montreal, where she is Director of Visual Research. Navigation was modelled on diving, so if you breathed in you floated up, and if you breathed out you dropped down - you could also tilt this way and that. You begin in a gridded 'Cartesian' space and descend to a gossamer woodland scene: a tree, roots, oak leaves, puffs of light tracking past; sinking down through the roots you reach the marching text of program code - the best part - and falling through that you find you`re once again above the woodland glade. The spectators watching your 'experience' through red/green glasses actually get a better view, but viewing several explorations doesn`t build much on the initial impression. Like cruder installations with their incense and smoke machines, their virtual aquariums, bacteria, forests, birdsong, their Marienbad scores, there`s a Green romanticism wafting through, a yearning for the innocence of the great outdoors. It`s more mood music than symphonic rapture. Liszt was into the transcendental, and spoke of his music as casting a lance into the future, and as a fan of his I don`t want to say you can`t orchestrate a spiritual experience. The developmental drive of VR leads to the Disney idea that you make the imaginary so 'real' that you don`t need to imagine it, you just walk through it. Up to now art has done this job best when it has avoided the literal - hi- res (the later Pre-Raphaelites) gave the spiritual too much detail. It`s a tough question, what you do with the illusionism of VR, and perhaps 'visionary space' is again the default metaphor. Osmose was a decent pioneering effort. I`d also like to see what an animator with a much zanier imagination - Beriou, say, of Table d`amour - could do in the genre. For Mark Pesce Osmose meant the Real Thing, the healing of the human/nature dichotomy. He was in tune with the credo. I wasn`t. Seeing the VR scenario explained so fancifully after the experience rather undid things. There`s a presumption that our souls are out of joint and a dip into VR puts them back in shape - well exclude children, those who can`t pay the admission, and the bearded woodsmen. Would VR become the substitute walk in the mugger- less park, high mass in Notre Dame? Again the issue was about turning away from the 'outer' world. As Pesce`s talk rounded off in the cyber-ether, Simon Penny (who makes precarious robots and edits critical texts) leapt to his feet: "that pop techno-spiritualism may fly in San Francisco, but come on!" How could being tethered to a machine be described as liberating? It was more like bondage. That was the flashpoint this year. Pesce and others could be on the right track, but it might mean a convergence between corporation and techno-church. Daniel Langlois, founder of Softimage, argued that his alliance with Microsoft opened the prospect for making next year`s Digital Studio software much more accessible, i.e. on PCs and not just SGIs. He also spoke of research cul de sacs. The main exhibition was in the Ecole Cherrier, a vacant school. These shows are juried but not curated, and that means they tend to be untidy - but that again is part of the point. Who knows the cul de sacs? A half-formed work by a student could say more about the way things are going than a professionalised installation. The tour de force in that category was the Vorn/Demers` Frenchman Lake, a room of grunting, smoking, flashing interacting 'robots' thrusting up and down in oil drums. More restrained and economical was Bosch/Simons` Krachtgever, 28 wooden crates in 4 rows linked by springs, programmed to shake around in ever-changing permutations. The simplicity of this worked well, so it was hard to believe there wasn`t some will - or spirit - behind the changes of mood. Altogether there were fifty exhibits here*, most of them being dark rooms with some kind of 'interaction'. Watching the public go round illustrated two things: first the difficulty of making the point of the interaction clear. People scour about but just find an opaque artist`s statement, and move things about to experiment whether they`re supposed to or not. For most projected videos the mix and match devices - mouse or touch screen - are really gimmicks, and the videos would run just as well without the baffled spectators messing them up. Just as with most books you start at the beginning, and work through, flitting from page to page gets frustrating after a while. Spectators prefer to be rewarded. In Bruce Evans Flora Floor a dark glassy surface on the floor only comes to life when you take off your shoes and walk over the rocks and plants that appear below you - a hologram. The second point is just a note of concern. It`s simply that there`s now an appetite for art that 'does things' - sculptures that answer back, things that follow you around - as though at last this Sunday audience can stop pretending to enjoy art and can really have 'fun'. There`s the highbrow debate at ISEA about opening up the art interface to 'emerging' senses. Fine. But I don`t think people have thought through the consequences of galleries as - slightly pretentious - fairgrounds. It`s great to see the laughter and enjoyment when the Krachtgever starts getting angry. With another longer running exhibition, Images du Futur, l`art interactif, attached to a cyber- cafe I`m not so sure. Prompting the exhibits to do their thing in the twilight may have as much to do with 'art experience' as the internet salad has to do with modems. Perhaps that doesn`t matter. This February I saw an Arts Council 'cutting edge' painting show in Newcastle that was just unbelievable - recycled grey on grey minimalism, the theorising as dumb as the visuals. If art is about cliches and playing the game, then maybe it`s time to switch experiences. The great strength of ISEA is that it provides a home for the experimental. It`s not a trade show like Siggraph, and it`s not an artworld event. No cash prizes, pavilions, pampered egos. It all runs on the energy of artists, theorists, volunteers. Bruce Sterling, author of The Hacker Crackdown, announced his Dead Media project, a catalogue of extinct inventions. He loved his 'Powerbook', but with the pressure to upgrade, it had the life-span of a hamster. ISEA provides open house to the offbeat. Where else could you come across an outdoor interactive installation by a practising psychiatrist; a composer and a geneticist converting the DNA code of liver cells, botulism and the common cold into tone poems; haute cuisine recipes compiled by artificial intelligence; an artist - the incomparable Stelarc - giving a talk with his arm twirled round by programmed muscle stimulators? *It`s interesting how relatively prominent Australia and Canada are in this field. If you average out ISEA shows over the past three years (that excludes Sydney 1992) the proportions of exhibitors work out as USA 39%, Canada and Australia each 14%, Germany 7%, Japan 6%, UK 4%. -------------------------------------------------------------------------- CONFERENCES & SYMPOSIA -------------------------------------------------------------------------- INTERFACING REALITIES DEAF Symposium, November 24 - 25 1995, Rotterdam, The Netherlands Organized by V2 Organisation and ISEA-NL. (ISEA-NL organized the second day). On the first day, lectures and discussions deal with the way in which human perception and notions of reality are changing under the influence of computer technology. The role of human-machine interfaces in this development is investigated, and we will try to formulate a critique that points to insufficiencies and the requirements of modern interface design. The second day includes a series of presentations of recent developments in the research of human-machine interfaces, probing the terrain between the practical, the possible, and the not-yet- possible. Special attention is given to the theme of computer and robotic agents, and to interface design on the World Wide Web. Program Friday, November 24, 1995 (10.00-19.00 hrs) Chair: Jose van Dijck (NL) Thomas S. Ray (USA/J): Life in the Machine: we can interface to it, but will it be interested in us? Gottfried Mayer-Kress (USA): How can we tell if we are part of a Global Brain? Timothy Druckrey (USA): Nervous Systems: Surfing for Salvation Marcos Novak (USA): transArchitecture: Transmitting the Spaces of Consciousness Siegfried Zielinski (D): Interface/recoupment/subject - Thinking the boundary, making it flexible, keeping it experiential Saturday, November 25, 1995 (10.00-18.00 hrs) Chair: Wim van der Plas (NL) Morning: 'Agents' Peter Beyls (B): Introducing Agents Michael B. Johnson (USA): Agents in Animation Dave Cliff (UK): Robotic Agents Afternoon: 'Interfacing the Web' Mark Pesce (USA): Interface to the Sublime Stacey Spiegel (CND): Vision in Motion Panel with all speakers: Agents on the Web Info: V2 Organisation, Eendrachtsstr. 10, 3012 XL Rotterdam, The Netherlands. Tel: 31-10-4046427, Fax: 4128562, E-mail: deaf@v2.nl or: ISEA-NL, Tel/Fax: 31-10-4778605, E-mail: isea@mbr.frg.eur.nl URL: http://www.vpro.nl/www/arteria/V2onW3/Icons/V2Page.html -------------------------------------------------------------------------- DIGITAL AESTHETICS ONE Werner Hammerstingl Wickedly Intellectual, Tragically Relevant, Wickedly Intellectual, Tragically .. The digital revolution has filtered into every aspect of our existence. The International Symposium "Digital Aesthetics One" is an opportunity to participate in a debate investigating the position of aesthetics with the realm of digital creation and consumption. "Digital Aesthetics One" will examine the position of all human senses in a post-analog context. The terms of reference for this symposium are wide. They include issues ranging from conception through to assimilation of a digitally created aesthetic experience. The symposium is both a stocktake and a forum for debating anticipated scenarios. Confirmed speakers: Shiralee Saul, New Media Network, Melbourne, Australia Zbigniew Karkowski, Digital sound/performance artist,Tokyo, Japan Dr. Rachel Armstrong, OCC Multimedia, London, U.K. McKenzie Wark, University of Newcastle, Australia Stelarc, Artist in residence at C.Theory, Melbourne, Australia Arthur and Marilouise Kroker, University of Concordia, Canada Jane Goodall, University of Western Sydney, Australia John Conomos, University of N.S.W., Australia Allucquere Rosanne Stone, University of Texas, U.S.A. The conference is to be hosted by the Melbourne based C.A.T. (Contemporary Art and Technology) group. C.A.T. has already hosted the "Still Photography?" International Symposium during 1994 and is involved in a range of publishing and exhibition projects which examine the transition from analog to digital in the creative realm. April 9-13, 1996. The College of Fine Arts, University of N.S.W., Sydney, Australia Full Registration (4 days) $A 350.- (Early Registration Discount, payment prior to Feb. 28th 1996), Students (concession) $A 150.- For more info. please contact: Werner Hammerstingl, Convener, President, C.A.T. P.O. Box 1545 P, G.P.O. Melbourne 3001 Australia. Tel/Fax: 61-3-7281162, E-mail: cat@netspace.net.au -------------------------------------------------------------------------- THE AUSTRALIAN INFORMATION SUPERHIGHWAY ACCESS CONFERENCE AND EXHIBITION will be the first major event in Australia to focus solely on the phenomenon known as the Information Superhighway. The Conference's aim is to bring together a range of experts in order to dispel confusion over the current state of the Superhighway, and to explain what we can expect in the near future. The audience for the Conference will include marketers, public relations professionals, information specialists, educators, business folk and the general public. The related Exhibition will also serve as a showcase for network products and related services. Keynote speakers will include Mark Pesce and Professor Ann Hill Duin. Mark Pesce is best-known as a central coordinator of the Virtual Reality Modeling Language. (VRML is a language for describing multi- participant interactive simulations - virtual worlds networked via the global Internet and hyperlinked with the World Wide Web. All aspects of virtual worlds: display, interaction and internetworking can be specified using VRML. It is the intention of its designers that VRML become the standard language for interactive simulation within the World Wide Web.) VRML has recently been ratified as an Internet standard and will allow WWW users to download whole 3D worlds which can be walked through, clicked on and linked to other worlds, video, sound and graphics. Thus VRML may in fact become the de-facto standard interface for the Information Superhighway. Mark is a also a prodigious contributor to Wired magazine, and has a new book called "VRML: Browsing and Building Cyberspace", soon to be released. Dr Hill Duin is Associate Professor of Technical Communication at University of Minnesota, USA where she directs MS, MA and PhD programs in Rhetoric and Scientific and Technical Communication. Dr. Hill Duin conducts research in the areas of computers and writing, collaboration, desktop videoconferencing, distance education, and document/multimedia design. With over 50 publications to her credit Dr Hill Duin's latest research looks at the Internet and open learning. She sees many possibilities of using the Superhighway for different forms of education, training and socialisation which extend rather than replace traditional practice. ****** Professional Marketing Services (PMS)is proud to announce another first - the INFORMATION SUPERHIGHWAY VIRTUAL CONFERENCE USING THE WORLD WIDE WEB. In order to reach the widest possible audience PMS' Conference coordinator, Ray Archee has created an online conferencing system which will enable hundreds of WWW users to participate in this significant event from the comfort of their own homes and offices. Members of the public who cannot attend the actual Conference at Darling Harbour on Nov 16-18, 1995 will be able to attend and particpate online from Nov 19-30 for the small attendance fee of AU$50. It is usual for ordinary computer conferences to attract a specialist crowd who usually have to choose between sessions or who must limit themselves to particular days. The Virtual Conference makes all speakers available from anywhere in the world giving the event the widest possible audience! Each virtual delegate will have access to the all the papers and be able to make comments, ask questions and discuss the finer points of each paper in detail. The Virtual Conference may be accessed through the Information Superhighway Access WWW home page: http://www.ozemail.com.au/repmub/superhwy/ and will use the technology to disseminate information from a bevy of experts from Australia and overseas. These include Mark Pesce, an American virtual reality expert, Prof Ann Hill Duin from the Uni of Minnesota and Prof Joan Cooper (Uni of Wollongong). Other organisations represented include Telstra, Vodaphone, and Oracle. -------------------------------------------------------------------------- CD-ROMS -------------------------------------------------------------------------- PUBLIC SHELTER Jayne Loader I'm writing to tell you about a project which I hope will intrique you. It's JAYNE LOADER'S PUBLIC SHELTER, a CD-ROM inspired by my film THE ATOMIC CAFE. The disc contains 45 minutes of video, 400 photographs, 18 original songs, 12 hours of audio, and 1200 text files, all pertaining to atomic weapons and energy. All of the documents in PUBLIC SHELTER are original artificts, most of them recently declassified by the United States government. Some of the most shocking deal with nuclear accidents, nuclear waste, and government-sponsored radiation experiments on humans. PUBLIC SHELTER extends the "found footage" concept to the CD-ROM format. There is no top-down interface and no "script of God" telling the user what to think or how the information in the disc should be experienced or organized. All political points--and there are many--are made through juxtaposition. This is one of the first attempts by a independent filmmaker to extend the art of documentary to the CD-ROM format. PUBLIC SHELTER has been presented at the Museum of the Moving Image, "The Atomic Age Opens" conference in Bowling Green, the San Francisco Exploratorium, the New York Video Festival, "Living Digital" on the Prodigy Network, Peace Action Texas, and the American Bible Society multimedia symposium. Upcoming presentations include Sundance, the Fort Lauderdale International Film Festival, the Oasis Theater, the Dallas Video Festival, the New South Wales Film and Television Commission, the Pong Multimedia Festival, California State University at Chico, and the International Documentary Conference in Melbourne, Australia. For more information, please e-mail me at ejl@netcom.com, or visit my Website at http://www.publicshelter.com. -------------------------------------------------------------------------- EXHIBITIONS -------------------------------------------------------------------------- CODE SHOW Cynthia B. Rubin You are invited to view the CODE show, either in person or on the Net. CODE is designed to initiate and sustain a platform between Ricco/Maresca Gallery, artists, and the digital industry. All of the works in the 1995 edition of CODE involve either animation, interactivity or virtual immersive space. Subsequent editions of CODE will explore the entire range of the digital art adventure. Hard output, such as prints, CDs and video tapes of the works are available from the gallery. CODE represents a wide range of artists, from those working individually on home computers to those who have the technical and financial support of the digital industry. Creative activity involving digital tools and processes in intimately linked to the collaboration between artists and industry, and thrives when new tools appear. The show is curated by Roz Dimon. The Artists: OSMOSE A virtual immersive space by Char Davies INTERACTIVE WORKS ad 319, Barminski/Consumer Productions, Khyal Braun/Jackie Lightfield, Jean-Louis Boissier, Roz Dimon, Eric Lanz, Bill Seaman, Annette Weintraub INSTALLATIONS Ben Rubin, Nina Sobell/Emily Hartzell, Regina Tierney DIGITAL ANIMATION SCREENING ROOM Ephraim Cohen R/GA, CB Cook, Clay Debevoise, Bob Hoffman R/GA, Michi Itami, Wichar Jiempreecha R/GA, Jon McCormack, Picture Element, Cynthia Beth Rubin, Kenneth Snelson, Regina Tierney Continuing to December 2, 1995 Ricco/Maresca Gallery, 152 Wooster Street, New York, NY 10012, USA Gallery Hours: 11-6 Tuesday through Saturday, phone 1- 212-7800071 On the NET: http://artnetweb.com/artnetweb/gallery/code/home.html -------------------------------------------------------------------------- VIDEO BRASIL November 10 - 26 1995, Amsterdam, The Netherlands Video installations by Carlos Nader, Projections and tapes by other Brasilian video artists. In the Melkweg, Lijnbaansgracht 234a, 1017 PH Amsterdam, The Netherlands. Tel: 31-20-6241777 -------------------------------------------------------------------------- FOTO BIENNALE November 3 - 26 1995, Enschede, The Netherlands Including photographic installations, CD-ROMS, Web Sites, videoworks and other multimedia projects. 40 Artists from 10 countries. Lasondersingel 129, 7514 BP Enschede, Netherlands. Tel: 31-53-432-5812, Fax: 7416, E-mail: fbe@knoware.nl http://trimm.wirehub.nl/TriMM/fbe/ -------------------------------------------------------------------------- THE NEIGHBOUR NEXT DOOR December 15 - 22 1995, Amsterdam, The Netherlands By Shimon Attie (US) and Mathias Maile (D). On eight evenings, segments of original archive films will be shown on the pavement of the Prinsengracht (## 468, 514 & 572) in Amsterdam, near addresses that were used as hideouts during WWII. The films picture the view had by those within the hideouts. Info: Paradox, St. Jobsweg 30, 3024 EJ Rotterdam, The Netherlands. Tel: 31-10-476-5208, Fax: 9069, E-mail: paradox@knoware.nl -------------------------------------------------------------------------- TRANSAT VIDEO October-December 1995, Normandy, France Many locations in 12 different cities in Normandy. Info and program (in French): Brent Klinkum, Transat Video, 7, passage de la Poste, BP 59, 14203 Herouville Saint-Claire cedex, France. Tel: 33-31-955087, Fax: 953760 -------------------------------------------------------------------------- VIDEO - SKULPTUR IN DEUTSCHLAND SEIT 1963, November 4 - December 2 1995, The Hague, The Netherlands Hours of opening: Monday through Saturday 9.00 - 18.00 hrs, admission free. Location exhibition: Atrium of the City-hall in the Hague. Anna Anders, Claus Boehmler, Birgit Brenner, Klaus vom Bruch, Ingo Guenter, Jean-Francois Guiton, Wolf Kahlen, Dieter Kiessling, Franziska Megert, Marcel Odenbach, Nam June Paik, Ulrike Rosenbach, Reiner Ruthenbeck, Jeffrey Shaw, Wolfgang Staehle, Wolf Vostell, Herbert Wentscher. The World Wide Video Centre, the Institute for Foreign Cultural Relations Stuttgart, the Goethe-Institute Amsterdam and the foundation Atrium Den Haag present the exhibition VIDEO - SKULPTUR IN DEUTSCHLAND SEIT 1963. -------------------------------------------------------------------------- COMPUTER-ROBOTIC PAINTINGS - "The Archons" Part 2 November 11 - December 7 1995, Paris, France Galerie Multimedia, 18, Blvd Saint-Marcel, 75005 Paris, France Through computer networks human beings are taking on a new sense of body and spirit. In the wink of Bataille's pineal eye, humanity has begun to redefine itself from the multiperspective point of view of imaginatory cybernetic space. This new perspective, this non-reality or virtuality, requires us to question the legitemacy of our commonly held beliefs. This new perspective returns art to myth and analogical thinking. It is as if the alchemical concept of =E9gr=E9ore, a 3rd term that is established from 2 conjoining different elements, has become the ruling concept in life as we continue to create hybrids of ourselves and all that surrounds us. It is as if this concept can now be seen to be, as they say, a virus, inside of everything and everyone. It is time for Bataille's secret gnostic society to take over the leadership in society. It is with this in mind that I paint now again, using the most contemporary techniques available (computer-robotics) in a way that could only be done at this juncture in time, a series of Gnostic Archons. Just as the containment mentality of the Cold war is melting away, and the Soviet - NATO nuclear standoff is dropping its gaurd, our universal spiritual thinking must change. I believe Gnosticism to be an interesting intellectual direction for us to go, with its cosmology of saturated spirits and openmindedness and nonpossesiveness. This salvation through knowlege, this fanciful doctrine, informs these paintings, coming as they do out of my computer virus project. To identify and explore some of the possible complex phenomena : (The Virtual - The Gnostic - The Viral) characterizes the artistic impulses which gave life to this exhibition with its call for a postdeconstruction period of constructiveness through art in the heat of an overstimulated techno-mediacratic society with its emphasis on symbolic monitary and sign space. After the recent influx of 'deviant' and marginal areas of inquiry in the humanities such as gender studies, queer theory, computer-based cyberpunk speculations and mutant French theory; the absent center of meaning and its hidden matrix of signification needs to be addressed. In our age of technological domination, social inequity, and artisticly expressed violence; Viral-Metaphysics constitutes the metaphor for our time, with its references to obsession, drugs, sexuality, blood, and high-technology. Perhaps it is time again to reflect on a return to the lunar realm of the feminine within artistic and technological creative activities. Joseph Nechvatal 24, rue Norvins Paris 75018, France -------------------------------------------------------------------------- FESTIVALS -------------------------------------------------------------------------- WORLD WIDE VIDEO FESTIVAL 1996 Every year the World Wide Video Centre presents the World Wide Video Festival, an international art event, presenting contemporary media art and new technology. The 14th World Wide Video Festival, April 26 - 30 1996, will focus on Video, CD-Rom and CD-i presentations, Installations, Interactive works, Internet projects, Performances, lectures. All selected productions will be shown publicly on a large screen, on monitor or on computer, depending on the nature of the work. The video, CD-Rom, and CD-i productions can also be viewed individually on request. For this purpose a large number of viewing-sets and computers will be available. Many pieces will be presented and accompanied by introduction of the artists. The main sites of the festival are: the Theater aan het Spui and the Haags Gemeente Museum. For more information about the 14th WORLD WIDE VIDEO FESTIVAL 1996 contact: WORLD WIDE VIDEO CENTRE, Spui 189, 2511 BN Den Haag, The Netherlands Tel: 31-70-3644805 Entry-forms of the 14th World Wide Video Festival 1996 will be available from early January 1996 onwards. Information about the World Wide Video festival on the World Wide Web will be available January 1996. A programme brochure will be available March 1996. -------------------------------------------------------------------------- CONCERTS -------------------------------------------------------------------------- CHAMP D'ACTION November 22, 1995 - July, 1996, Antwerp, Belgium. 5 concerts of contemporary music. Several Locations. A.o. works by Volker Staub and John Cage. Info: Champ d'Action, Pastorijstraat 23, 2060 Antwerp, Belgium Tel/Fax: 32-3-2725125 -------------------------------------------------------------------------- WEB -------------------------------------------------------------------------- REALMS Annette Weintraub Realms is an interactive artwork for the World Wide Web which explores the material and metaphysical resonance of urban landscape evoked via linked images and text in a passage through subterranea, the streets and rooftops. Realms is a narrative of urban life, a journey through a complex organism, a metaphor for different levels of consciousness. Embodied in the labyrinth of subway passages, the pulsing energy of the streets, and the altered perspective of the rooftop, the life of the City is revealed in a series of small incidents unexpected conjunctions. A meditation on the dynamics of urban space, Realms takes you on a meandering journey, and presents encounters ranging from the peculiar, to the unexpected to the sublime. Realms is presented as part of CODE, an exhibition of digital, interactive art the Ricco/Maresca Gallery in Soho from October 26- December 2, 1995 and is a featured project on ArtNetWeb. Connect to REALMS at: http://artnetweb.com/artnetweb/projects/realmstitle.html visit the CODE home page at: http://artnetweb.com/artnetweb/gallery/galhome.html For further information about REALMS, contact: Annette Weintraub at: anwcc@cunyvm.cuny.edu -------------------------------------------------------------------------- ISDM_2.0 Yes Yes Yes. ISDM is finally back among the living, with version 2.0. New graphics, new works, new lyrics. We'll be feeding you weekly little bits of our goodies, not to flood your dentist ! Check it out and spread the word. ISDM is increasingly evolving into an interactive, non-commercial platform for the arts on the net. And not just that. Our graphically astonishing first site was noted for its characteristic lack of content. This time we kept a healthy approach to the visual aspect and increased the amount of spicy textuals. ISDM remains hot as ever. Just burn your brains out ! vzw ISDM asbl INTERACTIVE STUDY AND DOCUMENTATION ON MULTIMEDIA Rue Roosendaelstraat 146 1190 BRUSSELS CONTACT:Rudy De Waele Tel/Fax:00 32 (0)2/346 65 01 isdm@innet.be http://www.innet.net/brussels-arts/ISDM.html -------------------------------------------------------------------------- MOLECULAR CLINIC 1.0 Artlab on the Internet Seiko Mikami October 20, 1995 - April 30, 1996 http://sc_web.cnds.canon.co.jp/molecular_clinic/artlab_bionet/ In this work Seiko Mikami intends to illustrate the emerging theory of molecular biology that every natural molecular structure in the world can be replicated artificially via the manipulation of the molecular chain. The project takes on its meaning from the interaction of users worldwide who manipulate and change the project in unexpected and random ways. During their initial visit users should download the Molecular Engine Viewer, which is a type of molecular laboratory for their computer. What they will see on the web site after this initial download is a virtual space containing a 3D computer generated Spider and Monolith object. The user will be able to navigate through and into this virtual space and can zoom into the Spider all the way to the molecular level. They will be able to select and download an individual atom from the Spider into their own computer. The user can manipulate the atom in various ways, mutating and transforming it, even culturing, splitting and growing it, then the atom can be uploaded back into the Spider, where it will affect the original or 'host' object. -------------------------------------------------------------------------- THE COMPLEAT WEBSTER: A Guide to Emerging Genres in World Wide Web Phrases like "web browsing" and "surfing the net" suggest that World Wide Web is a relatively superficial medium. But is this network intrinsically shallow, or has no one yet developed its dramatic potential? The task of involving visitors in an intense emotional way in a Web site seems almost impossible: how do you deal with guests who manifest themselves only as an anonymous and invisible series of "hits?" How can you provoke an aesthetically strong experience on a Web site? THE COMPLEAT WEBSTER, a special project of Leonardo Digital Reviews, will focus on attempts to engage WWW visitors by exploiting the Web's unique features, such as visitor-to-visitor interactivity, online forms and client-pull constructs. We are looking for short contributions, reviews or comments from visitors who have found themselves caught in the Web. Statements of purpose from WWW site authors are also welcome. We are interested in discussions of how Web sites can become enthralling. The project will be made visible through special issues of Leonardo Digital Reviews, which is published electronically in the _Leonardo Electronic Almanac (distributed by the MIT Press) and posted on the Leonardo WWW site. Selections will be published in the print journals Leonardo and Leonardo Music Journal. Please email your contributions and suggested sites to < davinci@uclink.berkeley.edu > by 31 DECEMBER 1995. For more information contact Kevin Murray: E-mail: kmurray@werple.mira.net.au http://werple.mira.net.au/~kmurray -------------------------------------------------------------------------- PUBLICATIONS -------------------------------------------------------------------------- INTERFACE The autumn issue of Interface, ACCAD's (The Advanced Computing Center for the Arts and Design) on-line journal is UP! Web site: http://www.cgrg.ohio-state.edu/interface/ FTP for ASCII text only version: ftp://www.cgrg.ohio-state.edu/pub/interface Editor: Nanette Wylde, E-mail: interface@cgrg.ohio-state.edu Links and contributions are encouraged. -------------------------------------------------------------------------- ELECTRONIC MEDIA The Australian Film Commission is compiling a new publication 'Electronic Media: International Guide for Art Distribution', containing chapters on 'Exhibition & Regular Events', 'Distribution, Sales & Television', 'Research & Publications' and 'Art Sites'. Organizations and institutes that did not receive the dummy the AFC recently distributed for comment are probably not included. In that case you may wish to get in touch with: AFC Marketing Branch, GPO Box 3984, Sydney NSW 2001, Australia. Tel: 61-2-3216444, Fax: 3573631, E-mail: marketing@afc.gov.au -------------------------------------------------------------------------- ATHANASIUS Boletim Informativa da Socieda de Musica Electroacustica #2 just appeared. In Portugese only. SBME, Universidade de Brasilia, Departemento de Musica, Sala 21 70910-900 Brasilia -DF- Brasil -------------------------------------------------------------------------- MULTIMEDIA DICTIONARY Editor Hans Sleurink. Over 1600 terms and 2000 acronyms. 352 pages, PS19.95 Academic Press, Marketing Dept, 24-28 Oval Rd, London NW1 7DX, UK Tel: 44-171-267-4466, Fax: 0362 -------------------------------------------------------------------------- CALLS -------------------------------------------------------------------------- CALL FOR GOOD IDEAS "NETWORKED CITY" *) A networked event is to take place during ISEA96, the 7th International Symposium on Electronic Art, September 16-20 1996, and R96, a city wide festival organized by Rotterdam Festivals September 16-29 1996. Both festivals will be held in Rotterdam The Netherlands. The idea is to give people who are not connected (to the Internet) an idea of what the Internet is and that it can be fun, by creating an attractive game, that can be accessed in different ways. We will try to integrate low and high levels of being 'connected': from telephone and tv right up to fast networked computers. We are thinking of 4 layers of participation. The two first levels allow for participation from home. The idea is to draw people from low to high levels of participation and to get them to physically visit the locations of level 3 and 4. The amount of possible participation accumulates from level to level. Level 1 TV and telephone. A local TV channel continuously shows the project in progress. A database of objects ('building blocks') or characters is also shown. People can influence part of the project via telephone. Level 2 a. Computer & Modem or, b. privatly owned CD-i or CD-ROM players connected to modems or c. two-way cable tv. -a. The database can be found at the central computer (level 4) and is accessible via computermodem. -b. The database will also be available (easily accessible and high res) on specially produced CD-i and CD-ROM disks. CD-i is a 'consumer's CD-ROM player', developed by Philips, connected to a TV, not to a computer. -c. By September '96, 80.000 households in Rotterdam will in principle have interactive tv, via two-way cable. Level 3 CD-i, modem and ISDN At 8-10 public locations spread over town (cultural centers etc) CD-i players with modem connections and ISDN telephone lines will be available for fast interaction. Level 4 At a central location people can see the complete project and interact with it very fast, directly via computer terminals. This is the physical location of the central computer system. This system runs the database and the project in progress. From the other levels the project in progress will be visible, but not the complete project all at once. We are looking for ideas to make it attractive and fun to participate. The low levels of participation must make people interested and curious enough to go to the central locations. One of the ways of achieving this goal might be to involve the possibility of connecting people with similar interests. These people could meet physically at the central locations. The interests may be symbolized by icons that are part of the database. Possible directions in which to think are for example: -A game in which people have an alter ego in the shape of a graphic character or can construct such an alter ego -The collective building of a 'real' city (the 'ideal' city, the city of the future, etc) -The use of Genetic Algoritms We would like to receive proposals that may still be rather vague (although detailed plans are of course welcome), accompanied by sketches etc. Proposed software to be used does not have to be available yet. However, we like to see proposals as soon as possible. The first deadline is January 1st, 1996. The best idea, or combination of ideas, will be choosen by a committee formed by the organizations and firms mentioned below. This idea (or combination of ideas) will be realized in close communication with the originator(s). The intention is to invite them to present the project during ISEA96. Proper credits will be given at all relevant occasions. If necessary, ideas will be protected (patented) in the name(s) of the originator(s). NETWORKED CITY is a coproduction of: - ISEA96 - Rotterdam Festivals - Spirit/Mediaport (part of Rotterdam City Development) - and several major companies *) 'Networked City' is a new name for the event called 'Virtual Community', mentioned in the ISEA96 Call for Participation. Contact ISEA96, PO Box 8656, 3009 AR Rotterdam, The Netherlands. Tel/Fax: 31-10-4778605, E-mail: isea96@hro.nl or isea96@ext.eur.nl the ISEA96 Call for Participation: http://www.eur.nl/ISEA96 http://www.xs4all.nl/~isea -------------------------------------------------------------------------- 5CYBERCONF Fifth International Conference on Cyberspace June 6th to 9th, 1996. Madrid, Spain Hosted by "Fundacion Arte y Tecnologia de Telefonica" 5CYBERCONF is an international conference that addresses the social, political and cultural implications of cyberspace from a critical standpoint and encourages discussion between theoreticians and practitioners. Hosted for the first time in Europe, this fifth edition of CYBERCONF considers computer-human interface breakthroughs, our fascination and weariness with disobedient technology, the role of synthetic behaviour in virtual design, and the increasing importance of cross-cultural contributions to the electronic community. In the 90s cyberspace has reached a critical mass. The tools to construct and navigate virtual worlds are becoming increasingly affordable, intuitive and widespread. The rise in bandwidth and dropping prices have provoked the exponential growth of the online population (or is it the other way around?). As the net becomes a mainstream hit, how has the transition from science fiction to reality changed cyberspace? CONFERENCE FORMAT 5CYBERCONF is scheduled to start on Thursday afternoon, June 6th and take place over three and a half days. There will be 8 keynote speakers, 18 plenary sessions, special events, a videoconference link-up and a banquet dinner on Sunday June 9th. All sessions are designed to foster discussion. Presentations will be in English and Spanish with simultaneous translation. The six themes are: INTER-FACE LIFT How are the boundaries of the computer-human interface disappearing? Is the "window onto the world" metaphor exhausted? Can we unframe our synthetic worlds? What can replace the cartesian grid as a reference for non-linear worlds? CYBER SICK-AND-TIRED Who is leaving cyberspace and why? What are the different forms of cyber-sickness? Is the body rejecting interfaces that ignore it? What are the old and new psychological disorders manifested in or caused by cyberspace? What are the different forms of cyber-tiredness? How can we counteract the disenchantment brought about by the unfulfilled promises of the cyber-hype industry? Who is buying the media's portrayal of cyberspace as dirty and dangerous? Who is winning the battles to control or dominate access? TECHNOLOGY GOOD, PEOPLE BAD (Virtual Perversions) When will the predicted death of "outmoded" dualisms finally happen? Is accepting our own cyborgness the only way to explore post-humanism, or are there other, as-yet-unimagined, ways? How do we create new languages to describe unprecedented experiences? How has the language of cyberspace changed since the first CYBERCONF? DIGITAL THIRD WORLDS Are there digital ethnic groups? How can ceremony and language be used in the retro-colonization of cyberspace? Can the international economic system be de-virtualized? What kinds of non-digital virtuality are there? What are the experiences of new online communities in countries where access is relatively recent, and how are their contributions changing the time and space of cyberspace? Who are the new marginals? The "Global Village" and other myths. CRASH TECHNOLOGY What is seductive about technology out-of-control? What would be the uses of a "personal dis-organizer"? What is technological correctness? How will our ethics be transformed by the ability to "undo" our virtual actions? Will artificial intelligence finally deliver an automaton that disobeys? What is cyber-pain? (and where to find it). SYNTHETIC BEHAVIOUR (Recombinart) Can cyberspace behaviour be "rendered" (as in designer-behaviour)? What constitutes interesting behaviour? Will synthetic behaviour change what we mean by normal behaviour? What is the virtual equivalent of the Undead? What proposals challenge the dead/alive binary (videogames, military simulators, etc.) as the primary paradigm of virtual interaction? CALL FOR ABSTRACTS To submit an abstract for the potential inclusion of your paper in the 5CYBERCONF programme, please follow these format guidelines: Title of the paper Author(s) Institutional affiliation, if any Chosen 5CYBERCONF theme (from the list above) Abstract, 500 words maximum Brief biography, 100 words maximum Audiovisual equipment requirements Contact information (email preferred) There are two ways to submit: 1) Email 5cyberconf@ceai.telefonica.es with the subject "5CYBERCONF Submission" or 2) mail both a printed copy and a PC or MAC diskette to the address given below. The selection will be done by an international and a local committee made up of academics, theorists, artists and technicians in the field. Submission of an abstract indicates the submitter's intention and capability to write and present the corresponding, full length paper, if chosen. Papers will be alloted a half hour for presentation and may be in English or Spanish. Please be advised that the selection committees will not consider abstracts that are not formatted as stated above nor papers that have been previously published. All papers will be published in a bilingual edition of the proceedings, which will be available in late 1996. DEADLINES Deadline for reception of abstracts: February 15, 1996 Notification of selection for presentation: March 15, 1996 Deadline for registration: May 1, 1996 FINANCIAL ASSISTANCE The registration fee will be waived for those presenting a paper in 5CYBERCONF. In addition, a limited number of grants are available to those presenters who demonstrate financial need. These grants cover the costs of travel, accommodation and a per diem. FEES & REGISTRATION The registration fee for attending 5CYBERCONF is US$200 (US$100 for students). For detailed information on how to register and information on travel and accommodation, please contact Susie Ramsay at 5cyberconf@ceai.telefonica.es or at the address given below. Please note that registration is on a first-come, first serve basis and attendance is limited to 140. Late registration will be available as space permits and at an extra charge. 5CYBERCONF Fundacion Arte y Tecnologia Gran Via, 28. 2 planta 28013 Madrid, Espana Tel: 34-1-542-9380, Fax: 34-1-521-0041, E-mail: 5cyberconf@ceai.telefonica.es http://www.telefonica.es/fat/ -------------------------------------------------------------------------- L'ALTERNATIVA '96 3rd Alternative Film Festival February 23 - March 2 1996, Barcelona, Spain A non-competetive event that strives to promote directors and works which, due to their innovative creativity, are often marginalized by mainstream distribution channels. Send A VHS tape, a photo from the film and a photo of the director, together with a completed entry form before December 30, 1995. Professional Cinematographic Grants 'Helping Hand', for films, (not videos). Info and Entry forms for both the Festival and the Grants: La Fabrica de Cindema Alternatiu Ms Silvia Capella or Karyn Riegel, CCCB, Montalegre 5, 08003 Barcelona, Spain Tel: 34-3-4120-781/82, Fax: 520 or: 34-3-3180612 -------------------------------------------------------------------------- 8TH INTERNATIONAL FESTIVAL OF ANIMATED FILM March 29 - April 3 1996, Stuttgart, Germany. Competitions. One prize of DM 35.000, 2 of DM 15.000 and several other amounts to be won. Info: Internationales Trickfilm-Festival, Teckstrasse 56, D-70190 Stuttgart, Germany. Tel: 49-711-262-2699, Fax: 4980 -------------------------------------------------------------------------- The Inter-Society aims at joining a world-wide network of artists, scien- tists and their institutes, making it easier for the institutes and individual members to share expertise with each other. The aims of the Inter-Society are to promote a structured approach to electronic art and to help finance worthy electronic art projects. For membership information contact ISEA at the address on the front page. ISEA distributes a hard copy version of this Newsletter in order to keep its members, who have no access to Electronic Mail, informed. Those members can, if they desire, get in touch with the Email addresses mentioned in this Newsletter by contacting ISEA. Support: Erasmus University Rotterdam (Law Dept), Amsterdam University, V2 Organisation, YLEM, ISAST, Media Research, Museum der Stad Gladbeck, The Council for the Int. Bienale in Nagoya, KITT Engineering, Viking Eggeling-Salskapet, Bratislava Academy of Fine Arts & Design, Softimage Inc, Lokman Productions, ARTCOM in Deutschland e.V., Painatuskeskus Oy, Tallinn Art University, School of the Art Institute of Chicago, BSO Medialab, Koln Academy for Media Arts, Monitor Information Systems, Nordiska Konstkolan, Centre Georges Pompidou, Rotterdam Academy of Art & Design . -------------------------------------------------------------------------- End of Newsletter